Medium-Size Outsider

Hit Dice: 2d8+2 (11 hp)

Initiative: +0

Speed: 30 ft.

AC: 15 (+5 natural)

Attacks: Bite +5 melee

Damage: Bite 1d8+4

Face/Reach: 5 ft. by 5 ft./5 ft.

Special Attacks: Cleave dying

Special Qualities: Poison immunity, acid, cold, electricity, and fire resistance 20

Saves: Fort +4, Ref +3, Will +2

Abilities: Str 16, Dex 10, Con 12, Int 6, Wis 8, Cha 8

Skills: Climb +6, Jump +8, Listen +6, Spot +4

Feats: Alertness

Climate/Terrain: Any land and underground

Organization: Solitary

Challenge Rating: 2

Treasure: None

Alignment: Chaotic Evil

Advancement: 3-6 HD (Medium-size)

The abyssal maw is a common demon in Yeenoghu’s service. Consisting mostly of teeth, it speeds across the battlefield on a variety of appendages. The abyssal maw has a legendary appetite, and it has been known to consume a centaur in less than a minute.


Gnoll captains use abyssal maws as shock troops. Amyssal maws are vulnerable to missile fire, so the gnolls rush them into melee combat as quickly as possible. Once in the thick of battle, their gnashing teeth do the rest.

Cleave Dying: The abyssal maw loves to tear into its dying foes. If it deals a creature enough damage to make it drop (typically by dropping it to below 0 hit points, killing it, and so on), the abyssal maw gets an immediate, extra melee attack against that fallen creature.


Chainmail- The Sundered Empire FreeholdDM