People's Champion

*The People’s Champion

The People’s State of Mordengard is not your typical dwarf kingdom. Just over a hundred years ago, the dwarven people rose up and overthrew Hakon the Tyrant King. With Hakon and nearly the entirety of the nobility dead, the dwarves decided to chart a new course. The established a people’s state, abolishing forever the idea of kingship and nobility.

The people’s champion is a dwarf that has taken these ideals to heart. He defends the dwarven people from threats internal and external, spreads the fires of freedom to new lands, and generally embodies the revolutionary spirit of his race. It is not always an easy path, but the people’s champion knows that he’s helping to build a better world.

Hit Dice: d12

Requirements To qualify to become a People’s Champion, the character must fulfill the following criteria:

Base Attack Bonus: +4 Feats: Cleave, Power Attack, Weapon Focus (warhammer or maul) Race: Dwarf

Special: To become a people’s champion, a dwarf must swear to an oath to redistribute at least 50% of the money gained to those in need. Similarly, a people’s champion must always heed the call of Mordengard, should the People’s State need aid.

Class Skills

The people’s champion’s class skills (and the key ability for each) are Intimidate (Cha), Jump (Str), Knowledge (Mordengard History), Sense Motive (Wis), Tumble (Dex). See Chapter 4: Skills in the Player’s Handbook for skill descriptions.

Skill points at Each Level: 2 + Int modifier.

Table 1-1: The People’s Champion

Level – Base Attack Bonus – Fort Save – Ref Save – Will – Save Special

1st – +1 – +2 – +0 – +2 – Tumble bonus, Great Cleave

2nd – +2 – +3 – +0 – +3 – Revolutionary Spirit

3rd – +3 – +3 – +1 – +3 – Supreme Cleave

4th – +4 – +4 – +1 – +4 – Hammer of Revolution

5th – +5 – +4 – +1 – +4 – Propaganda by Deed

Class Features

Weapon and Armor Proficiency: People’s champions are proficient with all simple and martial weapons, and with all types of armor and shields.

Tumble: At 1st level, the people’s champion gains a +2 competence bonus to Tumble skill checks.

Great Cleave: At 1st level, the people’s champion receives this feat for free.

Revolutionary Spirit: The dwarven people would not bow to the will of the Tyrant King, and the people’s champion similarly refuses to knuckle under to threats and hostile magic. A 2nd level, the people’s champion receives a +4 enhancement bonus to Will saves against Enchantment spells or spell-like abilities and to saves against. fear effects.

Supreme Cleave: At 3rd level, the people’s champion receives this feat for free.

Hammer of Revolution: When the people’s champion wields a hammer two-handed, he adds double his Strength modifier to damage rolls.

Propaganda by Deed: The people’s champion is not a talker but a doer. He inspires fervor in his allies by deeds of valor, not with flowery words. On the first round of a combat encounter, the people’s champion can call out an enemy champion to fight in single combat. The exact definition of an “enemy champion” is up to the individual DM, but any such champion should have a CR of at least the people’s champion’s character level and should be an important NPC.

If the people’s champion bests the enemy champion, all allies that witnessed the deed gain a +2 morale bonus to attack and weapon damage rolls for the rest of the encounter.

People's Champion

Chainmail- The Sundered Empire FreeholdDM